bored, made a simple noita mod
fixed the bug mentioned in #177, and added post tag :)
the hundred prisoner's problem is cool
describing the optimal strategy to solve one of the variants, but more generally applicable to the solution to the main problem:
"The success of the strategy is based on building a correlation between the successes and failures of the two players."
this feels like a sort of magic because you sacrifice any chance of success the doomed worlds had to make the other worlds a guaranteed success
my intuition is that this could be exploited somehow to create a cryptosystem that would be probabilistic but the chance of failure was infinitesimally small, but i'm not smart enough to figure out how
so i'm starting to think my intuition was wrong
but i don't think it would necessarily have to make use of the permutation property thing that's unique to the 100 prisoner's problem, maybe it could more generally make use of an probabilistic operation with some redundancy
i got sidetracked and looked up a bunch of stuff and actually i think they already made it
but i don't even understand it
the single post thing is still very broken actually x_x
inconsistency between default behaviour of linearGradients in firefox/chrome
guess i need to fix images too, or just change the URL to be /post/[id].html instead of /post/[id]/index.html
the former is more sovlful
and i should add [post] tag
for another time